![]() Striking Distance Studios is building The Callisto Protocol using a unique design process the team calls “Horror Engineering.” By blending elements of brutality, atmosphere, tension, humanity, and hopelessness, the studio delivers unforgettable scares that keep players’ hearts racing as they survive to escape the horrors of Callisto and Black Iron Prison. “Survival horror games have been my passion for decades, and I’m excited to take advantage of the latest consoles to take the genre to terrifying new places when we ship The Callisto Protocol later this year.” “As a game director, there’s nothing more satisfying than taking players on a terrifying ride that stays with them long after they’ve put the controller down,” said Glen Schofield, CEO of Striking Distance Studios. More details about the game’s cast and story will be revealed later this year. The game stars Josh Duhamel as Jacob Lee, a cargo ship pilot trapped deep within Black Iron Prison, and Karen Fukuhara, star of The Boys, who plays a mysterious fellow inmate. Players will need to search their surroundings and adapt their tactics, using a unique blend of shooting and close-quarters combat to survive a mysterious outbreak that has thrown Callisto into chaos. Players can learn more about The Callisto Protocol, check out a new gameplay trailer, and pre-order now at Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol challenges players to escape the maximum security Black Iron Prison and uncover the terrifying secrets of the United Jupiter Company. The game will be available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. Built by a team of industry veterans led by iconic game director Glen Schofield, The Callisto Protocol is a next-generation take on survival horror that fuses brutal combat with a deeply human story in a terrifying sci-fi world. ![]() today announced that The Callisto Protocol, a new sci-fi survival horror game from the creator of Dead Space, will launch globally on Dec. Video games don't always have to be completely realistic, but anyone who's been checking out Striking Distance's upcoming horror title will have seen that it certainly doesn't hurt things any by having a greater sense of verisimilitude for added immersion.Sci-Fi Survival Horror Game from the Creator of Dead Space Now Available for Pre-Order įeatures an All-Star Cast Including Josh Duhamel and Karen Fukuhara It may seem like such a small thing for The Callisto Protocol to feature ray tracing even on characters' eyes, but James states that this has been important to the team. By using an algorithm, the hardware determines the lighting of a game by realistically depicting things like reflections from a pool of water, as well as better shadows, depending on where the player is standing. RELATED: The Callisto Protocol Director Retracts Previous Comments About Crunch CultureĪlong with AI upscaling, ray tracing is pretty much an industry standard in gaming. James has insisted that this is simply how the studio has gone about designing characters, to such an extent that even the eyeballs have ray tracing on them and it's possible to see the reflections on them. Characters themselves have been created with such detail that some people believed they were pre-rendered. When speaking to TechRadar, The Callisto Protocol's Chief Technical Officer Mark James discussed the importance of detailing and the visual realism that is going into the game.
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